CompactDraw Basics

Object Properties

Each object (text,path,pollen, Bitmap) can have many parameters. These are in four groups represented by four dialog bars docked on the right side.

Color & Texture
The most important property group defines the color and texture of the object. This dialog is responsible for the fill of the object and the material texture.

Color:You can select the base color of the object in the upper part of the dialog bar. Click with left mouse button on the Color Palette to select a primary (foreground or F) color. With right mouse button you can select secondary (background or B) color which is used for linear or radial fill or for screening the texture.
Tip: By clicking on the well with the F color you can edit the RGB values of the color or select exact color from expanded Palette.
By clicking on the B color the two colors F and B will be switched.
By Right mouse button click on the B color the B will get the color of F.

Texture: Select any texture you like.
Color/Texture Mix: A very important control. It adjust the ratio between the color and the texture. If the control is in left 100% of the color will go to the object, if the slider is in right 100% of texture will go to the object. The position in between will mix the color with the texture. See image above: we have selected the primary F color red and the texture is green. Because the slider is on about 60 % the object will be brown but still with visible texture.

Advanced Settings

Screen: There will be no mixing of color instead the texture will be screened on the color. In this case the color of the object will be always F color (in our case red) and the slider will regulate the amount of texture.

F-B: Works only with Screen option. If Screen option mix the color with texture which result in the image from F to white (depending on texture) the F-B option will mix the F color into B color

On the picture left you can see how different setting change the image. We used F color Red and B color Blue. The Texture was Fabric-Patch2 as you can see on the left image. The fist object was created just mixing the F color with the texture. On the second image we used the option Screen. In that case the F color is used for whole image and with the Mix slider we can adjust only the texture intensity. The last image was created with option Screen and F-B. Now the whole image uses F and B color only depending on the texture.
Here is another texture and we used 100% texture in this time (no mixing with the solid color) With the Screen option you can completely change the color of the texture and with the GenetX option (see below) you can create a completely new image.

 

Transparent: This makes the white color of the object transparent and the black opaque. All colors in between will get the appropriate transparency value. Because you mixing between solid color and Texture you can also control the transparency by the Color-Texture Mix.

The image on left is a rectangle with 100% texture of the fabric The image on right has the Transparent color option set.
Note: The transparency will be also used with other effects - for example Bevel is sensitive to transparency.

3D -Use the texture as a bump map.

The slider on 3D control changes the bumps from inwards to outwards. In the middle- there are no bumps visible.

Adjusting the size, position and direction of the texture

Setting the properties is not all what you can du with the texture. After you apply a texture to some object you can change its size and position.
For that there is a button Texture size and position. For example we draw a circle and apply some texture. Then select the object and press the Texture size and position button. You will see the 3 point handles where 2 points are on the object borders and the third one is in the middle.
Moving the middle point will move the texture offset so you can find a pattern you like. The other 2 handles are for changing size and rotation of the texture. The handle which is originally pointed down is the master handle - moving or rotating this handle will keep the current aspect ratio of the texture. If you move the other handle originally pointing right you don't keep the aspect ratio of the texture not in size nor in angle. That means the texture can be squeezed or expanded in direction as well as in the angle.

 

GenetX

Behind the small button under F and B color well are in fact millions of complex procedural textures. The name GenetX is because each procedure is defined by dna code and changing the numbers in the DNA we can create mutations of the textures. The next page will explore the GenetX window.
When object uses GenetX color procedures the button will change its color to : This will tell you than instead F color is used GenetX procedural color (it doesn't have to be solid) With the other options (Texture Mix, Screen or 3D) we can create a new never been seen textures.

Here is an example of object using GenetX texture with combination of 3D option and mixed very light yellow texture.

If the object is a bitmap, then this button will change to: . This means that instead of F color the colors (the image) from the bitmap will be used. Clicking on this button will reveal the bitmap effects window with many standard and exotic bitmap effects. (Sharpen, Boost, Alias, Boss...) All the other options will have the same effects.

See next page how to work with the GenetX and

Color Shift

This is one of the unique and very Powerful tool for illustrators.
If you making some illustration you can design the objects of the illustration such way that they will always mix F color with the texture in some ratio (more F than texture).
Then later if you want to change the color tone of the whole picture you just select all the desired objects and from menu Object select Shift Color. This will shift the F color of all selected objects towards desired new color. The illustration will change it's color tone depending on the ratio of color/texture mix. See the example image where we designed a phone with blue housing. The illustration itself has more than 80 objects. We grouped the 19 blue housing object into one group (CTRL-G). Now we can change the color of the housing by selecting the group and using Shift Color command where we select the color from blue towards red.