Menu - Export - As Style
You can create your own Scene Selection Template which DVD-lab calls a "Style". Styles are used during "Add Scene Selection menus from chapter points". See Menu - Add Scene Selections.
Similar to Templates, the Style objects are distinguished by the Button label in the Link tab in Menu properties.
There are these functional commands DVD-lab expects to be placed inside the button label:
All other labels are non functional and simply ignored during building the Menu. Here are explanations of what each of these functional command do for us.
placeholder (or place)
This is the object that the chapter thumbnail will be inserted into. The object will retain its shape when loaded with a thumbnail, so if for example, you use a circular button the result will be a circular thumbnail.
On the image above we created 4 placeholders. Each object has a the command: placeholder entered in the Button Label box. If we export this Menu as a Style (*.sty file) and then use that style to create Scene Selections, each of the thumbnails will automatically be placed inside the placeholders. Note that for the bottom rectangle we changed the color to Red. When a thumbnail is inserted, if the color is different than White (Automatic) DVD-lab will colorize the thumbnail as explained in the Video Still and Images section.
Note: The placeholders must be created in the order in which the chapters are being inserted. This is typically starting from the Left Top corner. The order is determined by the position in layers - the first created object is on bottom layer, next object is on top of it, etc. That means you can reorder the objects by using the Object order buttons shown here:
If you create objects one after another in a straight sequence, then this is not an issue. However, as soon as you change the order or delete an item or add an item, the object order may be mixed up. To help you to visualize the button order, you can drop a link on each object (for example on Movie 1). The number which appears on the top left of each object is the number of the order in which the thumbnails will be placed.
Using Styles, you don't have to worry about dealing with multiple pages. If there are more scenes identified than buttons on your Style page, DVD-lab makes more pages for you. You then only need to create one page as a Style, then when Scene Selection processing occurs, the wizard will automatically create next pages if necessary and smartly uses the rules found on the first page. It will also delete unused objects from pages.
There is one important rule on the placeholders. If the placeholder is on top then it will get the link to the chapter point. If there is any other object or objects directly on top of the placeholder, then the top most object will pick-up the link.
That means while the thumbnail will be always inserted into the placeholder object, the actual link may be added to a frame or other object on top of the placeholder. The image above is an example. The white rectangle has the placeholder set in Button Label, but a frame is on top of it. When Styles are used, the frame will become the actual link. You may set the Frame to Invisible Normal, or use a different Color Map and Group Hotspot over the objects. This enables you to customize Styles much further.
up, previous (or prev) and next
These are objects which will be linked to the next, previous or parent (up) Menus. Typically you would use arrows or some buttons such as below:
This is a label on a text object saying that the number of the chapter point will be inserted here.
Typically you put 00 in a text object to hold the size and then type: number in the Button Label.
Note: you must create the number objects in the same order as the placeholders. See the note in the placeholder section.
The Style can have automatic or customized routing which will be carried forward to the new created Menus. This will help you to create styles which are not typical for example the style below.
The thumbnails (placeholder) are in the circle. Such design can't rely on Auto-Routing because the user will be confused. Instead, we created manual routing where - key up on the remote will go clockwise, key down will go counter-clockwise, key right will go to the Next button, key left to the Previous button. The Up button will be placed in between prev and next. (On the image above you can see routing to the right)
The blurry effect was created on background using Gen-EFX.